Thursday, 11 November 2010
Concept art from the video game adaptation of 'Batman: Arkham Asylum', previously a surreal, abstract graphic novel with art from Dave McKean. Though the story and characters of Batman are interpreted in dozens, possibly hundreds of different ways, the games design is based mainly upon the animated series, and it is interesting to see how it has been transformed into a video game. It promotes its comic book influence but provides designs a lot more detailed and textured, as seen in a lot of concept art. The strong linework and exaggerated features capture a balance between serious/dark and quirky/graphic. It seems very sure of its style, and the artist has drawn the characters back in a similar pose for the viewer to see what the character would like from more than one angle which can be necessary for some concepts. The end result of the art looks very similar to these drawings, with only minor changes that are perhaps related to unrelated 3D limitations, or a slightly darker feel the game decided to go for. The amount of strong visual and literary source material was beneficial for the game developers as it gave them a great creative starting point, which shows how much concepts like these can gain from such reference.
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